The Rear End |
This sketchy section of the motorbike was created by using both Illustrator and Photoshop. We took the original image from Russell and edited it in Photoshop, we exported the sketch section in three different colours. We selected the lightest colours and created a layer, the medium greys and created a layer and the final blacks and created a layer. Each of these layers were taken into photoshop and turned into live trace vectors. The reasoning behind this is, a pen sketch is not 100% black, instead there are greys and light colours as your pressure on the page changes, we wanted out vectors to mimic the multiple colours present in a real sketch.
This is each layer exported from photoshop to illustrator.
Darkest Layer |
Medium Layer |
Lightest Layer |
The Realistic Section |
This section was created by outlining each coloured section with the vector line tool. We then used the eye dropper tool to match the existing colour. The result of this is a similar vector line section of the model. Every outline we created we applied a Gaussian Blur to blend each outline together, it also created a pixelated effect which matched the original image. The Realistic Section was a huge amount of overlapping vectors to create an overall image that matched the original.
Below is an example of the vector outlines, demonstrating just how many vectors it takes to create a blended image.
Whole Bike |
Engine Case Detail |
3D Model |
We used 123D catch to capture the 3D model of the MV Augusta, and was supplied with the 3D model of the Honda CB700K from Russell. We took both models into 3Ds Max and applied the textures to the models. We exported the model to Sketchup 2014 and cut the model according to the original image. We joined both the Motorbikes to the correct ratios to create a 3D model of what Russell was requiring.
Model in 3ds Max, applying .mtl file |