Monday 9 June 2014

Overall Design Process

This final post is an outline as to how we produced each component of the motorbike design.

The Rear End |
This sketchy section of the motorbike was created by using both Illustrator and Photoshop. We took the original image from Russell and edited it in Photoshop, we exported the sketch section in three different colours. We selected the lightest colours and created a layer, the medium greys and created a layer and the final blacks and created a layer. Each of these layers were taken into photoshop and turned into live trace vectors. The reasoning behind this is, a pen sketch is not 100% black, instead there are greys and light colours as your pressure on the page changes, we wanted out vectors to mimic the multiple colours present in a real sketch.

This is each layer exported from photoshop to illustrator.

Darkest Layer
Medium Layer

Lightest Layer

The Realistic Section |
This section was created by outlining each coloured section with the vector line tool. We then used the eye dropper tool to match the existing colour. The result of this is a similar vector line section of the model. Every outline we created we applied a Gaussian Blur to blend each outline together, it also created a pixelated effect which matched the original image. The Realistic Section was a huge amount of overlapping vectors to create an overall image that matched the original.

Below is an example of the vector outlines, demonstrating just how many vectors it takes to create a blended image.
Whole Bike

Engine Case Detail

3D Model |
We used 123D catch to capture the 3D model of the MV Augusta, and was supplied with the 3D model of the Honda CB700K from Russell. We took both models into 3Ds Max and applied the textures to the models. We exported the model to Sketchup 2014 and cut the model according to the original image. We joined both the Motorbikes to the correct ratios to create a 3D model of what Russell was requiring.

Model in 3ds Max, applying .mtl file





Sunday 8 June 2014

Week 13 - Chronolapse of All Weeks Combined

Week 13 - Final Design

After many weeks and countless hours of using illustrator we were able to produce a full design of the Mv Augusta and the Honda cb700K, which we were very happy with. It took much longer then we expected and was much more difficult then first imagened but it all came together in the end.

These are a couple of close up comparison photographs.




This is the original 


This is our finished result. 


This is both side by side for comparison 


Download our PDF File 

Saturday 7 June 2014

Week 13 - 3D Model of Both Motorbikes

Part of the assignment brief was to create a 3D model of both bikes, as seen in Russells image supplied.
It was a challenging process to create a clean 3D model from models taken from 123D Catch. 123D Catch has a good exporting process which allows you to take the model out in an .obj format with materials applied. The model supplied by Russell (the Honda) generated a more accurate and defined model in 123D catch compared to our model of the MV Augusta. This may have been due to the quality of photo taken or the lack of photos.

I originally tried to edit the model in 3DS Max, but I had issues with editing the model as I couldn't create cut lines through the model. When I selected the model to edit it, the materials became difficult to see.




As it can be seen above it became extremely difficult to view the model and figure out where to cut.
So instead I took the model into sketchup. This was a horrible process. Everything I did didn't work, it would either bring in the model with no textures or apply the textures incorrectly upon the model. Finally I found a plugin the worked with Sketchup 2014 which was successful in bringing in the model with textures.


These are the results of what I was able to create |

Perspective

Top

Front

Left

Back

Right

SketchFab 3D model




Click download to get our 3D model of both bikes joined 


Thursday 29 May 2014

Week 12 - Fatigue

After many many hours of selecting and colouring, it becomes very tedious. It is now a process where I need to walk away after an hour or so and come back to it with a fresh pair of eyes. It can become repetitive and my quality of work does diminish as I push on. So I need to take breaks to refocus my eyes.

 This is an screen capture of part of the engine casing.


This shows each individual selection with fill of colour. This image shows just how many selections need to be made to create a good result. 

Monday 26 May 2014

Week 11 Remuneration Chronolapse

This is the chronolapse capture of my individual contribution to the Remuneration Presentation

Monday 19 May 2014

Week 10 Conflict Presentation

Presentation 1 
Chew, Bao Wen 
Taylor, Shaun Kelvin         
Yolola, Jesharelah Alayan              
Gonzales, Roschelle Anne
Corre, Eugelyn Lor Flores
Bautista, Reina Pineda

Comments 
Informative presentation with a good defining of the types of conflicts. The slides were a bit to dense with information, however it was presented well. Good video, possibly could have been beneficial to have comments telling the issue, rather then having to verbally explain it.

Presentation 2
Kalgovas, Benjamin
Daming

Comments
Slides were a little boring, could have used more images and descriptions. Good use of diagrams to demonstrate main ideas.



Russell and Steve's Comments 
Presentation points - slides were hard to read with text and images. More examples directly derived from what you have experienced.  Problems followed by resolutions are a great idea to illustrate a point.



Types of conflicts that Exist

Independence conflicts - building up trust between members so that a  fair balance of work is created.

Differences in background/ gender - you must be understanding and aware of others and your own background. We are all shaped by our past, so we must be aware of our actions and how they will affect others.

Differences in leadership - Its important that leaders present themselves equally following a set path of what needs to be completed. Its all about delivering an understandable message to the group.

Personality Clashes - the issues that arrise when people have contrasting styles or approaches to the work. If it is not managed early and effectively it can become a long term problem, constantly brewing until it becomes a problem that affects work flow.  

Differences in styles and skill sets -  Can be brought up through difference in ages. Older employees have developed different styles and skills compared to the newer members. A persons skills are something they are proud of and have spent a considerable time generating. If more then one member has similar skill sets but completes an activity in a different way to another, it can cause tension as each individual believes their way is correct.

Different Goals and Experiences - The group should develop goals that all members contribute to making. If the goals are generated by the whole team, it helps reduce conflict of opposing goals.
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